As someone who had been enjoying Genshin Impact's main plot since its release, I really wanted to adore the fundamental storyline of the game's Inazuma area. However, while it deals with fascinating political and philosophical subjects, the execution falls short. I put off finishing the city-side state's quests for as long as I could because I had no relationship to it. This was a blunder. Some of the most emotionally riveting stuff in the newest upgrades is Inazuma's side missions and non-playable characters. They're so excellent that it feels a bit strange to be able to skip them. Or, as in my case, put things off for months at a time.
Let's get the unpleasant truth out of the way first: There were major issues with the primary narrative. The resistance's objectives were hamfisted, Kokomi wasn't a real contender to the tyrant Raiden Shogun's reign, and the finale never addressed the issues that sparked the conflict in the first place. I didn't have a strong emotional attachment to Inazuma, and I wasn't sure whether any of its inhabitants had either. The great majority of the people I encountered in the region were fleeing (or attempting to flee) for a better life, having given up on their nation. By the end of Raiden Shogun's character quest, I was persuaded that Inazuma was a dangerous, dismal place.
After completing multiple sidequests, I discovered I was mistaken. Inazuma is as brutal as the earlier districts of Mondstadt or Liyue. All you have to do is actively seek for global missions. You might also read this article to find out which ones wounded my heart the most.
Through the Mists
This sequence of adventures on Tsurumi island should have been incorporated into the main storyline, and I'm disappointed that it isn't. It has players investigating a foggy island that appears to be stuck in a time loop. At the center of it all is a young ghost kid who appears determined to participate in a rite in which he gives his life to the island's Thunderbird. At least, this is how it seems from the outside. Ruu sacrifices himself to his fellow people, believing that doing so will allow his comrades to return to the island. This just enrages Thunderbird, a deity he befriended, who subsequently destroys the community for murdering him. It's a sad misunderstanding that has lasted a thousand years, and your arrival is the only one who can assist stop the cycle.
Unlike the main narrative, each mission in the chain is a carefully crafted emotional beat that wraps up beautifully at the conclusion. It takes a number of cycles to figure out why you can't get a quest item off the island at first. When you discover what the villagers did to Ruu, you attempt to break the time loop by burning the ritual altars. This, in turn, irritates the boy, who believes you've betrayed his friendship. You must let one of Ruu's friends' descendants to speak to him in order to win his confidence. Only then will he be able to accept that his sacrifice was needless. After that, you must devise a method to get him to Seirai Island, where the Thunderbird was killed by Inazuma's deity.
The finale is flawlessly executed. One of the game's last sequences is basic, but it's one of my favorites. How many times have I visited Seirai Island in order to accomplish daily quests? That island had struck me as a hazardous environment in which I was always on the lookout for bandits. But it wasn't until "Through the Mists" that I realized how beautiful it was through the rich brightness of the early morning. Despite the fact that the main resistance plot appeared to have a greater animation budget, it was significantly more effective.
"Through the Mists" demonstrates that Genshin Impact is at its finest when it attempts to tell tiny, confined stories that do not have to impress its massive player base. Inazuma didn't have to go overboard with the drama. It only needed to be heartfelt.
The key seasonal event for this update is "Shadows Among Snowstorms," which takes place in the Dragonspine Mountains. The event includes an exploration minigame, combat challenges, and a snowman-decorating element, in addition to a new limited-time tale. Players that complete the event will receive a free four-star sword weapon called Cinnabar Spindle. The event will also award goodies that may be used to make snowmen during the event and later to add some winter charm to one's house in the Serenitea (Genshin's housing system).
In the Inazuma area, there is a minor stealth event called "Bantan Sango Case Files: The Warrior Dog." Event prizes can be earned by retrieving lost animals guarded by a hostile ninja dog. Following the event, participants can get the Omni-Ubiquity Net, a gadget that allows them to manufacture animal replicas for their houses. Paimon may now be added as a companion to the Serenitea realm with the latest update.
The Solitary Sea-Beast
In most Genshin missions, you learn about the past via conversing with NPCs. Watasumi Island's "The Solitary Sea-Beast" is no exception. A young woman tells you about a marine monster that was the last of its type, a reference to a real-life whale that vocalized at a different frequency than others of its species. "The Solitary Sea-Beast" portrays the narrative of two young ladies who, for various reasons, struggle to find their place on Watasumi Island. The search is a lovely examination of social exclusion and if anyone is "meant" to be alone.
This journey is made all the more poignant by the fact that the individuals it focuses on are unmistakably LGBT. They flirt with one another, the protagonist downplays their feelings for one another, and one lady offers the other to live with her for the long term. "Are certain individuals intrinsically designed to be lonely?" I've wondered myself many times while living in a cishet environment where I will always be a small minority. "The Solitary Sea-Beast" came to a satisfying conclusion, successfully utilizing the setting's mythology to settle a basic dilemma in a somewhat intricate NPC.
I preferred being able to assist a few minor characters in achieving a modest amount of happiness to what occurred in the major narrative. As I noted in a previous piece, I don't believe the primary narrative addressed the fundamental issues of how a distant deity attempted to dominate indirectly through a puppet. While the major groups are at peace, it appears that they will conflict again at some point. However, rescuing a woman's crush and assisting them in reuniting seems big and meaningful. When I went back to check on them a bit later, one of the women handed me a horribly cooked meal that the other had produced. Despite their unassuming demeanor and lack of significance in the main storyline, their tale characterized my perceptions of Watasumi Island just as much as the resistance army's did.
The hunt also helped me redefine my perspective on the daunting problems on the islands. Most of the time, I feel terrible about plundering islands' secret treasures. Unlike in some games, where environmental puzzles are portrayed as you heroically "defeating" the designers of a tomb's intricate traps in order to loot the dead, completing problems on Watasumi is a process of connecting with the local culture on its own terms. According to a scholar, the riddles on Watasumi Island are part of a long-established custom of connecting with the dead. That was a clever technique to get me emotionally invested in solving problems on the island without presenting my character as a tomb thief.
Inazuma is an intriguing place with premises that were mostly wasted by the main narrative. However, its side missions demonstrate that the writers are more than capable of giving the storylines credit. We already received a fantastic tale out of the Labyrinth Warriors event, and I'm forward to see how future material releases improve Inazuma's plot. They are desperately needed in the main narrative.
Sacred Sakura Cleansing Ritual
This intriguing narrative describes Inazuma's past before the present deity took her sister's position. It's not a flawless questline. Some objectives feel disconnected, and I wish some backstory had been supplied earlier so that I could better interpret the happenings. The major reason for this quest's existence is due to a single event. Throughout this adventure, I was hunting for a certain quest item kept by a tanuki ghost. I didn't like him at all. He had a challenging personality, which made it difficult for me to take him seriously.
However, towards the conclusion of his adventure, I discovered that he was still waiting for his closest buddy to locate him in their 500-year-old game of hide-and-seek. He had no clue that his buddy had started the game to safeguard his life, and that she had died years before. While I believe it's a shame I didn't get to tell him what happened to his companion, I appreciate that this quest stayed with me long after I finished it. Previously, I had perceived Inazuma to be an austere, humorless environment. These human experiences, however, made it easy to relate to a culture entrenched in such philosophical and political extremes.
And the icing on the cake at the conclusion of the quest? Ouch. You'll have to complete a boss fight in which you must solve intricate riddles on the fly while avoiding electrocution, but the finale is well worth your effort.
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